5 FATOS FáCEIS SOBRE THE FIRST BERSERKER: KHAZAN DESCRITO

5 fatos fáceis sobre The First Berserker: Khazan Descrito

5 fatos fáceis sobre The First Berserker: Khazan Descrito

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Os intensos gráficos 3D no estilo cel shading de The First Berserker: Khazan dão vida ao mundo do Arad usando uma vivacidade semelhante à do 1 anime.

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Nãeste sei se isso foi por questãeste intencional por design ou resultado do um erro, porém tenho a impressão de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — porém vale a pena insistir 1 pouco para passar dela.

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The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, The First Berserker: Khazan I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Khazan conta utilizando batalhas impressionantes contra inimigos e chefes desafiadores com padrões do ataque, fraquezas e habilidades variados. Essas batalhas exigem qual o jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, 1 timing preciso e uma compreensão profunda do sistema por combate.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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